AI Insights · Timothy · July 2021
Top 5 Cannabis Games on Android in the US: Q2 2021 Performance
Discover the performance trends of the top 5 cannabis games on the Android platform in the United States during Q2 2021. Insights include weekly downloads, revenue, and active user data.
The second quarter of 2021 saw interesting trends in the performance of the top 5 cannabis-themed games on the Android platform in the United States. Data from Sensor Tower provides a detailed look at weekly downloads, revenue, and active users for these popular apps.
Bud Farm: Idle Tycoon by LDRLY Games experienced fluctuations in its weekly revenue, starting at approximately $193K and peaking at $201K in the first week of April. By the end of June, revenue stabilized around $142K. Weekly downloads saw a dip from 8.4K in early April to 5.7K in late June. Active users remained relatively steady, hovering around 33K throughout the quarter.
Cheech and Chong Bud Farm, another title from LDRLY Games, showed a decline in weekly revenue from $61K in early April to $38K by the end of June. Downloads saw a slight decrease from around 3.5K to 3.3K. Active users remained consistent at around 16K throughout the quarter.
Hempire - Plant Growing Game by LBC Studios Inc. exhibited a downward trend in revenue, starting at $53K and ending at $32K. Weekly downloads were volatile, peaking at 18.2K in mid-April before settling at 9.4K by the end of June. Active users also showed variability, with a peak of 30.1K in late April and a lower count of 18.3K by the end of the quarter.
Weed Inc: Idle Tycoon from Metamoki saw its weekly revenue decrease from $23K at the beginning of April to around $11K by the end of June. Downloads fluctuated, peaking at 10.3K in late April and ending the quarter at 6.9K. Active users showed a slight decline from 35.3K to 29.5K over the same period.
Weed Firm 2: Bud Farm Tycoon by Koolbros had the lowest revenue among the top 5, starting at $4.1K and dropping to around $1.9K by the end of June. Downloads were minimal, starting at 2.5K and falling to 200 by the end of the quarter. Active users decreased from 9.3K to 6.3K over the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the cannabis games market on Android in the US. For more detailed analytics and trends, visit Sensor Tower.